iPhone · Pixel Action Roguelite

Outrun
deletion.

A rogue data token. A living data center. Fight by hand or program your build through six system layers before the Garbage Collector erases your trail.

> object.status MARKED_FOR_DELETION

> collector.distance 18.4m

ESCAPE ROUTE READY

> select [ ACTION / IDLE ]

Fight or program

Play it yourself—or build it to run.

Choose Action or Idle at the start of every attempt. Both cross the same six system layers, but they ask you to escape in completely different ways.

ACTION MODE

Break out by hand

Move, attack, dash, and evade directly as you read designed floor hazards, cones, lines, tracking shots, and charges.

IDLE MODE

Program the run

Token handles movement and combat. You choose weapons and tactical patches, then watch the attack you designed execute in the field.

A living data center

The data pipeline becomes the enemy.

Memory, cooling, optical transport, rack fabrics, and processing layers shape the enemies and spaces blocking Token's route.

30ordinary enemies
30distinct attack patterns
35rooms
44physical layouts

Build the attack

Change the shot count, path, target, and effect of primary, secondary, and chain attacks—not just their numbers.

Know where you are

A short line from Token introduces each room, the current system layer, and the danger ahead.

Keep going in Endless

Escape the sixth layer, then test your build against escalating waves and recurring boss fights.

Apple Game Center

Fast escapes leave a record.

View global and daily leaderboards plus achievements inside the game. Only unassisted Action runs enter competitive rankings; Idle and assisted runs still keep their normal rewards and achievements.

Version 1.0: Token Escape starts without an account, contains no advertising or in-app purchases, and keeps the core game playable offline.